Non-Humans
Humans are the dominant race in Aventuria, both in terms of numbers
and of political power. However, there are a number of non-human races
that inhabit the continent. Their relations with Humans varies widely.
Some of them live on good terms as minorities in or near human settlements,
others have retreated to remote areas where they are rarely bothered and
others, by sheer ferocity, have been able to hold their own in a state
of more or less constant warfare.
Elves
Though individual Elves often get along well with humans and join their settlements, as a people, the Elves of Aventuria shun human company and prefer to keep to their own areas. They form distinct nations - some would even claim sub.races - who have adapted to different natural habitats - there are Wood Elves, Steppe Elves, Firn (frost) Elves, Meadow Elves etc. The Elves a fairly large territory in the far North, but most Elves live scttered communities in North and Central Aventuria, that is, as far South as The Empire and Horas' Realm. There used to be a civilisation of High Elves, but these are just a dim memory now. | ![]() |
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Elven Chieftain |
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Elven Mage |
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Steppe Elves |
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Archers |
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Foot warriors |
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or warband |
Hidden Elves |
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Allies and enemies: Elves tend to keep to themselves and not to have allies or mercenaries, nor are they sufficiently interested in money to serve as mercenaries. They are occasionally found as allies in other forces.
Figures: Use any rustic 'Wood Elf' types, or, for 15 mm or smaller figures, medieval European unarmoured troops. Rules:Elves have a natural propensity for magic.and get a +1 tactical factor against magical attack. This is not cumulative with the +2 factor due to being within 600 p of a cleric or paladin, that is, you can claim either one or the other, but not both.
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Dwarven King | ||||
Geod | A Dwarven 'Druid' skilled in Earth magic | |||
Dwarven Fighters | ||||
Crossbow-dwarves | ||||
Dwarf Miners | ||||
Dragonkillers | with heavy pikes | |||
Dwarf Artillery |
Allies and enemies: Most of the Dwarves live in or near The Empire and the Dwarven Kings are allied ot the Emperor.
Figures: The archetypical "Heavily bearded miniature Vikings". That is, just about any fantasy dwarf figures are suitable.
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Krallerwatsch, Troll Shaman Chieftain | ||||
Krallulatsch, Troll Shaman | ||||
Trolls |
Figures: Large, fairly thick, heavily bearded humanoids - think Santa Claus with an attitude. Simple, but fairly well-made dress. Perhaps the best figures might be unarmoured Dwarves of a larger scale, e.g 25mm or 30 mm Dwarves for a 15 mm Army. Also some Barbarian figure, like the old Citadel Barbarian shown here will fit the bill.
Rules:This is not a complete army list, as, within remembered history
- human history, that is - , nobody has ever sent an army against the Trolls,
nor have they invaded anyone. However, they have occasionally supported
Empire forces against Evil attackers. This list is for such an allied contingent.
If you want a full Troll army, make it similar to the Ogre
one.
Trolls have a natural propensity for magic.and get a
+1 tactical factor against magical attack. This is not cumulative with
the +2 factor due to being within 600 p of a cleric or paladin, that is,
you can claim either one or the other, but not both.
Orks
The Orks in Aventuria are rather more developed and better organised than many other Fantasy authors give them credit for. They live a semi-nomadic life in the Northern Steppes, like a certain "nice and friendly people of slightly excentric lifestyle" quoted in the HOTT army lists. Indeed, like the Mongols with Dschingis Khan, they have produced a military leader of extraordinary talent: the 'Black Marshal' Sadrak Whassoi. He managed to unite the disparate tribes and set them against their complacent human enemies. The Svelltland cities were overrun. Then, after plans for a campaign against Thorwal were foiled, he devised a two-pronged attack against The Empire. While a feint attack against Weiden and Wehrheim lured away The Empire's army, the main strike hit from the West via Greifenfurt and Ferdok. It was only at the gates of Gareth, The Empire's capital, that the Orks were defeated |
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Ork Chieftain | ||||
Ork Shaman | ||||
Ork Pony Riders | or Goblin Boar Riders | |||
Ork Chariot | ||||
Ork Guards | ||||
Ork Warriors | ||||
War Dogs or Sumpfranzen | Sumpfranzen are carnivorous apes | |||
"Tame" Ogre | ||||
Goblin warriors | or warband | |||
Goblin archers | ||||
Undead | Raised by an Ork Shaman, can only be used with him |
Figures: Use standard fantasy Orcs, preferably with some resemblance to Mongols or Huns in dress. Orcs in Aventuria have brown skin and heavy black hair. Some have adopted brigthly dyed hair crests or facial tattoos. Preferred jewelry is silver or iron.
Update: The Orcs have established garrisons in the Svelltland cities. Warriors long stationed there have become somewhat civilised and are regarded by their wilder brethren as degenenerate. Some have even been known to wash!
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Goblins
The Goblins originally occupied the Bornland in North-East Aventuria until they were driven out by human settlers supported by the Military Orders. Nowadays, they live in scattered groups all over Northern and Central Aventuria.and usually appear only as auxiliaries in nasty or evil armies. Sometimes they fight in larger, independent groups, when they usually are led by female witch-chieftains. |
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Witch chieftain | ||||
Boar Riders | ||||
Goblin warriors | or use a mix of warband and hordes | |||
Goblin archers |
Figures: Use standard fantasy Goblins. Goblins
in Aventuria have brown skin and reddish hair.
Ogres
Normally, the Ogres of Aventuria are too individualistic to fight as an Ogre army, though occasionally a few of them can be found in armies of the nastier persuasions, where they should be included as a Behemoth element. The evil mage Galotta has bespelled all the Ogres in the land to obey his will and to march against The Empire. He has also taught them to build an 'Ogre Spoon' - a primitive artillery piece. |
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Galotta | ||||
Adult Ogres | ||||
Ogre Spoon | ||||
Teenage Ogres | ||||
Ogre Kids and their pets | Use Wolves, Bears as pets | |||
Elderly Ogres |
Figures: Use any suitable Ogre or Giant types. For the Kids, you could used poorly equipped and barely dressed Orks. Paint them in fairly pale skin colours
Lizardmen
Remnants of once powerful races, the reptilian Maru and Achaz and the amphiban Krakonians have retreated before human encroachment into the fetid Lizard Swamps of the South-West and the inner jungles of Maraskan. Their Ssskhrsechim snake-mages are rumoured to know ancient spells no human mage is aware of - and that can only be pronounced with a forked tongue. Figures: Use any suitable lizardmen types, preferably slim ones. |
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Ssskhrsechim Chieftain | ||||
Ssskhrsechim Mages | ||||
Maru Lizardmen | ||||
Achaz Lizardmen | Less intelligent, but more aggressive species than the Maru | |||
Gorger | Like a Tyrannosaurus Rex | |||
Lizardman on Pterosaur | ||||
Hidden Lizardmen | ||||
Jungle nasties | Snakes, spiders, scorpions and similar | |||
Krakonians in the water |
The Infinite Host
The appearance of Borbarad in Maraskan and the ecological depredations of his demonic troops provoked a massive reaction by the lifeforces of the Maraskan jungles. All the animals, insects, worms moved against the ravaged areas. They followed a simple-minded tactic even the lowliest of them could understand: "Go forth, eat and multiply". Which they did so successfully that the host usually was bigger after the battle than before the fight. |
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Butterfly Man | An intelligent swarm of butterflies. Can take up any shape it wants. Usually appears as warrior in splendid iridescent armour | |||
Giant Maraske | A VERY BIG spider or scorpion. Red with yellow polka dots. | |||
Panthers | ||||
Rhinoceros | ||||
Deer | ||||
Birds, Wasps, or Moskitos | ||||
Snakes, Spiders, Scorpions etc | ||||
Crocodiles | ||||
Ants, Beetles, Caterpillars etc. |
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Photographs Copyright K.H.Ranitzsch
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